Spend Your Day in the Wonderful World of Zarzilla.

 A new spin on your favorite games.

We wake up with ONE GOAL

To make TODAY as fun as possible.

 We don't just believe in polishing the wheel.

We're upgrading it. Re-inventing it. 

We like to think outside the box!

Our games are guaranteed to give you hours of enjoyment and entertainment!

Release the monster in you and PLAY to WIN!

Play AWESOME games

made for the fun monster IN YOU

Beat levels, score beastly points and reach mega bonuses in every game.
Become the #1 ranked player & SHARE your results with your friends... and your foes!

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Games:

Who We Are

Zarzilla games formed in 2018 with a single goal in mind – To make TODAY as fun as possible. Our team of stars are fuelled by a single purpose to connect players from all over the world through our fun, social, and ground-breaking mobile games! All day long we bathe in the sunny rays of Malta and transfer our happiness into the pleasure of thousands of mobile gamers across this great globe.

We continue to strive towards revolutionising how you play social card games. As pioneers of the social casino card game industry, we implement social elements into everything we touch - ensuring our community can connect on levels like no other.

Nobody can possibly imagine what we’ll come up with next because we don’t think we’ll ever stop innovating!?

Zarzilla

We LIVE for Entertainment

The social element of our games is what turns the fun into delight. Share the experience with others.
The most enjoyable products are built by small teams in which every single member is passionate about what they do.
We create fun that will last for years. We build games that will LIVE on your homescreen
Sometimes you just need a break. Play for 10 minutes, play for an hour. We’re always there for your enjoyment.
Fresh news
Meet the Zarzis - Q&A With Rodrigo

Rodrigo Mejía Fernández is the first member of the team that you’re going to get to meet in our brand-new Q&A series, Meet the Zarzis. Rodrigo, who’s our Senior Marketing Manager, is based in Barcelona and is an expert in his field. Enjoy this insightful Q&A:

 

  1. Tell me how you got started in your marketing career.

I actually started out as a graphic design major, because I love art and design. Thing is, though, I sound found out that I wasn’t as skilled at design as I first thought! Seeing as I’m also drawn to business, I thought I would give marketing a try – to learn and work in the business side of things.

 

  1. What makes you passionate about this kind of work?

 

The most exciting thing about being a marketer is having the scope and necessity to think out of the box to do the best-possible job. Out-of-the-box thinking leads to the creation of really cool creatives that generate tangible results. I get a kick out of seeing creatives with high IPMs (Installs per Mille – the number of times an app or game is installed per thousand impressions) outperforming those of our competitors! This is something that makes me feel proud.

 

  1. How has your skillset grown within the company?

 

The management at Zarzilla Games believes in its staff members having autonomy and the freedom to make decisions. I definitely feel that I’ve grown as a marketer because I’ve been allowed to make decisions, both on a business strategic and creative level, on behalf of the business. Having such trust afforded to me has allowed me to get better at what I do.

 

  1. What emerging marketing trends should everyone have their eyes on? 

 

I’m a firm believer that TikTok is influencing the digital marketing sphere as a whole. In other words, everything that is being done in digital marketing at the moment is increasingly tapping into humor, focusing more on relating to people, and generally making things more fun.

 

  1. What makes Zarzilla Games a great place to work? 

 

Zarzilla is full of young, dynamic, very interesting and highly-skilled people. Working with such awesome creative minds definitely makes working here a lot of fun. The team spirit is also very strong here – we’re all pulling the same rope all of the time, ensuring we’re heading in a unified direction with our individual projects.

 

  1. What do you consider to be your core strengths?

 

I would say that I’m very good at adapting to sudden and substantial change, as well as being an an excellent problem-solver.

 

  1. What motivates you to succeed?

 

I’m motivated by identifying concrete potential in apps and games, because that makes me want to work harder to see them succeed. I would also say that I’m motivated to do even better when I see my work overperforming in terms of creative performance. I particularly enjoy beating our competitors with our Facebook ads!

 

  1. What publications and blogs do you read?

 

There are four that I read religiously, namely Business of Apps, which is a superb resource for anyone who works with apps for living, Venturebeat, which is great for keeping an eye on what’s happening in the transformative technology sector, Seth Godin’s blog because of his eye-opening insights, and Mobile Heroes for its amazing contributors.  

 

  1. Who's your favorite marketer and why? 

 

Seth Godin, the ex-dotcom business executive who was once Yahoo’s President of Direct Marketing, is by far my favorite marketer because he is an old-school marketer who has been active since the late 1980s. In addition to his brilliant insights from classical marketing theory, he’s also very adept at new-school marketing, making him a great all-rounder to follow.

 

  1. In your own words, what's the goal of marketing?

 

For me, the goal of marketing is simple – to add concrete value to solid projects or businesses that have the right amount of potential to become something big.

The 5 Best Card Games for Couples

Are you all loved up with your partner and the envy of all your friends because of how perfect you seem to be for each other? Do you enjoy cosy nights in, and perhaps a card game or two with the apple of your eye? If you do, then this blog is for you! Let’s take a look at the 5 best card games for couples:

1. Crazy Eights

Introduction

First appearing in the United States in the 1930s, when it was called Eights, the cards game became known as Crazy Eights during the 1940s in reference to US military soldiers who were discharged under Section 8 (for mental instability – times were different then. People were a little less conscientious than they are now!). Crazy Eights is more of a basic pattern of play that can be changed in a variety of ways to create a multitude of games.

Cards

A standard 52-card deck is used to play Crazy Eights.

Each eight = 50 points

Each K, Q, J or 10 = 10 points

Each ace = 1 point

Each other card is the pip value

All eights are wild, meaning that an eight may be played at any time in turn, and the player needs only a specific suit, but never a number. The next player must play a card from the specified suit, or an eight.

Dealing

Five cards are dealt one at a time, face-down, by one of the two players. The remainder of the pack of cards is placed at the center of the table, face-down, and this pile is used as the stock. The dealing player turns up the top card and places it in a separate pile, and this card is known as the starter. The only exception to this is if an eight is drawn – an eight is immediately buried in the middle of the pack and the next card is turned.

Gameplay

The aim of the game is to be the first player to get rid of all the cards you hold.

Each player must place one card face-up on the starter pile. Each card played (except an eight card) must match the card shown on the starter pile (matching in either suit or denomination).

Should a player be unable to play, cards are drawn from the top of the stock pile until a play is possible, or until the stock pile runs out. If a player is still unable to play when the stock pile is empty, the player must pass.

 

2. Slapjack

Introduction

Slapjack, also known as slaps, is a simple standard-deck card game that’s a cross between Beggar-My-Neighbor and Egyptian Ratscrew. It’s also sometimes called hearted Attack.

Cards

Slapjack is played with a standard 52-card deck.

Dealing

Cards are dealt face-down to each player in turn, one at a time, until all the cards have been dealt. The hands do not have to be even. Without looking at the cards, each player squares up their hand into a neat hand.

Gameplay

Each player lifts one card at a time from their pile, placing it face-up at the center of the table. When a jack is played to the center, the fun begins. The first player to slap their hand on the jack takes it, together with all of the cards that are beneath it. The player who wins these cards turns them face-down, places them under the pile, and shuffles to form a new, larger one.

If both players slap at a jack at the same time, it’s the player whose hand is directly on top of the jack that wins the pile. Should a player make a mistake and slap at a card that isn’t a jack, they must give ones of their cards, face-down, to the other player.

When a player has no more cards left, they remain in the game until the next jack is turned. They can slap at a pile, but if they fail to win it, they’re out.

 

3. War

Introduction

War, which is known as Battle in the UK, is a simple card game played by two players. Its objective is to win all of the cards in the deck.

Cards

War is played with a standard 52-card deck.

Dealing

The deck is divided equally between both players, so they receive 26 cards each. The cards are dealt one at a time, face-down. Any player can deal first. Each player places their stack of cards face-down in front of them.

Gameplay

Each player turns up a card at the same time, and the player with the higher-ranking card wins both and puts them at the bottom of their stack.

If the turned-up cards are the same rank, it is War. Each player turns up one card face-down and one card face-up. The player with the higher cards win both piles (six cards in total). If the turned-up cards happen to be of the same rank once again, each player places another card face-down and turns another face-up. The player with the high-ranking card takes all cards, and so on.

 

4. Go Fish

Introduction

Go Fish is a card game that’s usually played by two players, but it can be played by up to five. What’s more is that it’s a short game that can be finished in between five and 15 minutes.

Cards

Go Fish is played with a standard 52-card deck of cards. Some of the cards are dealt, whereas the rest form the stock pile. The cards rank from ace (high) to two (low). The card’s suits are not important – only the card numbers are relevant, such as having two threes, two 10s, and so on.

Dealing

One card is dealt to each player, face-up. The player who is dealt the lowest card is the dealer. The dealer shuffles the cards, and the other player cuts them, although it’s the dealer who actually completes the cut.

The dealer deals the cards one at a time, face-down. Each player receives seven cards, with the remainder of the pack being placed face-down on the table to form the stock.

Gameplay

The player who did not deal likes directly at the dealing player and says, for instance, “give me your kings”. Whichever player is calling out usually address the other player by name, and specifies the rank of card they want, from ace down to two. This is called “fishing”. The player calling out the other must have one card of the rank that they’re asking the other player for.

When this occurs, the player who’s being addressed must hand over all the cards of the requested rank. If they don’t have any, they say: “Go fish!”, and the player who made the request draws the top card of the stock, placing it in their hand.

If a player receives one or more cards of the rank they asked for, they’re entitled to ask their opponent for another card. The player can ask for a card of the same rank, or a different one. As long as the player succeeds in getting cards (or “making a catch”), their turn continues.

A player must reveal the card they “caught” to verify the catch. Should they get four of a kind, the player shows all four cards, places them on the table face-up, and plays again. If the player goes fishing without making a catch, the turn passes to the other player.

The game ends when a player wins all 13 of a kind. The winner is the player with the most sets of a kind. If a player is left without cards during the game, they may draw from the stock pile and ask for cards from the drawn card’s rank. If there are no cards left in the stock pile, they’re out of the game.

 

5. Kings Corner

Introduction

Kings Corner is a card game that involves players trying to get rid of their cards by playing them in a solitaire-like layout of eight piles built of alternate red and black cards in descending order.

Cards

This game is played with a standard 52-card deck, however the Jokers are not used. The Aces are the low cards.

Dealing

Seven cards are dealt to each player, and the remaining cards are placed in a pile in the middle of the table. The four top cards are turned over, placing one on each of the four sides of the deck. These are the foundation lies. In other words, the cards on the table should make the shape of a cross.

Gameplay

The player who did not deal begins by drawing one card from the stock pile in the center. The player can make as many valid plays as possible during their turn, with the aim getting rid of as many cards as they can from their hand. When they can no longer make a valid play, it’s the other player’s turn.

Valid plays include placing a card, or a sequence of card, on a foundation pile in the cross (as mentioned in the Dealing section). To play cards on a foundation pile, the played card must be immediately below the foundation card in rank, and of the opposite color. A sequence of cards can also be played, but all the cards in said sequence must obey the lower rank and opposite color rules.

A “King in the corner” can also be played in the corner spaces created by the cross. Once a King is played, players can use the new pile just as they would any other foundation pile.

An entire foundation pile can also be moved onto another pile, but only if the bottom card of the recipient pile and the top card of the moving pile creates a valid sequence. Last but not least, any card or sequence can be played on a vacated foundation pile.

The first player to lay off all their cards is the winner.

 

Try our version of Gin Rummy – Gin Rummy Super!

Our awesome version of Gin Rummy, Gin Rummy Super, is available on both iOS and Android. Be sure to try it today!

 

~ Download and Play Gin Rummy Super for FREE~

 

 ~ Zarzilla proudly makes social mobile games for Android and iOS devices ~

 

 

The Psychology Behind the Most Successful Card Players

The world’s most successful card players didn’t get to where they are purely by chance. In addition to their obvious skill at their card game of choice, these elite players share a number of common traits that have led them to fame, riches and respect. Let’s take a closer look at the psychology behind the most successful card players:

1. Mental Toughness

To be a success at any card game, particularly the more complex ones, you have to have a certain amount of mental toughness to be able to outmanoeuvre your opponents. Such toughness is also handy if you happen to go on a bad run of form that you need to turn around. Any professional playing career is actually just a series of upswings and downswings, and having a certain amount of mental toughness allows the best players to cope with the ups and downs they will inevitably go through.

2. They’re Always the Favorites

Psychology in the context of card games is very much influenced by collective thoughts and feelings. Games are often lost or won on the basis of collective mistakes that are made by participating players. In a card game, it’s inevitable that one or two players will stand out above the rest due to their perceived higher skill level. This perception can put the supposedly weaker or less skilled players on the back foot before a game even starts, and the most successful card players take full advantage of how others perceive them.

3. Knowing When not to Play

The most successful card players make it a point to ensure they’re fighting mentally fit before they get themselves involved in any kind of game. Fatigue is a card player’s worst enemy – when they’re not able to mentally focus, completely, playing their best game is next to impossible. In addition, a lack of focus also results in players struggling to assess table dynamics correctly, which in turn will inevitably lead to losses. If a successful card player feels they’re in such a mental state, they are highly likely to just sit out games for a while until they feel they’re ready to go again.

4. Having a Balanced Life

Although card games play a big part in the most successful players’ lives, these games are not the be-all and end-all of them. These players all know that card games are merely a means to an end (if being played on a professional basis). They play their favorite card game for a living, as opposed to living to play their favorite card game.

This isn’t to say that passion isn’t important – it’s crucial, but the best card players don’t base the entirety of their self-worth on the skills they have at the playing table. They know that there will be both good times and bad times, and that it’s vital to have other aspects of life that bring them joy and fulfilment. 

5. Being Studious

Analysis of previous form is also a crucial part of becoming a successful card player. The best in the world go back and analyze their games and form in minute detail to see where they can improve. They are constantly thinking of new ways to beat their opponents, and take the time and invest money in their game (coaching, for example) to ensure they’re playing at their very best. In fact, such players are known to actively encourage a second pair of eyes to take a closer look at their game from time to time to make sure that they haven’t missed anything.

6. A Genuine Love for Their Favorite Game

A hunger to play and win is a hallmark of the most successful card players. It has to be there every single time they play. That doesn’t mean that they love the grind of their playing careers, but they never sit down at a table with hatred or dread. With that being said, it’s inevitable for even the best players to suffer burnout from time to time, and that’s where the importance of having a balanced life comes into play.

7. Apply Your New Knowledge to Becoming a Gin Rummy Super Ace!

Here at Zarzilla Games, we love a good card game just as much as anyone! That’s why we created Gin Rummy Super, bringing the excitement of gin rummy to your very own smartphone! Why don’t you try keeping what you’ve just learned in mind and applying it to your Gin Rummy Super Game? Wishing you the very best of luck!

Testimonials:
Eddie

I am a huge fan of video poker. The Zarzilla Jacks or Better is definitely the best version of the fame available on mobile!

Naomi

 I love the emojis in the President Game. It adds a hilarious element to the game and makes it so much more social

Danielle

Used to sit on the sidelines and watch my BF and his friends play poker for hours. I started playing Zarzilla Jacks or Better, which honed my skills. Now I beat them!

Sarah

 OMG I love playing President! The game is so fun and Zarzilla did a great job with the game itself! Looking forward to more games from them!