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Games:

Who We Are

Zarzilla games formed in 2018 with a single goal in mind – To make TODAY as fun as possible. Our team of stars are fuelled by a single purpose to connect players from all over the world through our fun, social, and ground-breaking mobile games! All day long we bathe in the sunny rays of Malta and transfer our happiness into the pleasure of thousands of mobile gamers across this great globe.

We continue to strive towards revolutionising how you play social card games. As pioneers of the social casino card game industry, we implement social elements into everything we touch - ensuring our community can connect on levels like no other.

Nobody can possibly imagine what we’ll come up with next because we don’t think we’ll ever stop innovating!?

Zarzilla

We LIVE for Entertainment

The social element of our games is what turns the fun into delight. Share the experience with others.
The most enjoyable products are built by small teams in which every single member is passionate about what they do.
We create fun that will last for years. We build games that will LIVE on your homescreen
Sometimes you just need a break. Play for 10 minutes, play for an hour. We’re always there for your enjoyment.
Fresh news
The 5 Best Card Games for Couples

Are you all loved up with your partner and the envy of all your friends because of how perfect you seem to be for each other? Do you enjoy cosy nights in, and perhaps a card game or two with the apple of your eye? If you do, then this blog is for you! Let’s take a look at the 5 best card games for couples:

1. Crazy Eights

Introduction

First appearing in the United States in the 1930s, when it was called Eights, the cards game became known as Crazy Eights during the 1940s in reference to US military soldiers who were discharged under Section 8 (for mental instability – times were different then. People were a little less conscientious than they are now!). Crazy Eights is more of a basic pattern of play that can be changed in a variety of ways to create a multitude of games.

Cards

A standard 52-card deck is used to play Crazy Eights.

Each eight = 50 points

Each K, Q, J or 10 = 10 points

Each ace = 1 point

Each other card is the pip value

All eights are wild, meaning that an eight may be played at any time in turn, and the player needs only a specific suit, but never a number. The next player must play a card from the specified suit, or an eight.

Dealing

Five cards are dealt one at a time, face-down, by one of the two players. The remainder of the pack of cards is placed at the center of the table, face-down, and this pile is used as the stock. The dealing player turns up the top card and places it in a separate pile, and this card is known as the starter. The only exception to this is if an eight is drawn – an eight is immediately buried in the middle of the pack and the next card is turned.

Gameplay

The aim of the game is to be the first player to get rid of all the cards you hold.

Each player must place one card face-up on the starter pile. Each card played (except an eight card) must match the card shown on the starter pile (matching in either suit or denomination).

Should a player be unable to play, cards are drawn from the top of the stock pile until a play is possible, or until the stock pile runs out. If a player is still unable to play when the stock pile is empty, the player must pass.

 

2. Slapjack

Introduction

Slapjack, also known as slaps, is a simple standard-deck card game that’s a cross between Beggar-My-Neighbor and Egyptian Ratscrew. It’s also sometimes called hearted Attack.

Cards

Slapjack is played with a standard 52-card deck.

Dealing

Cards are dealt face-down to each player in turn, one at a time, until all the cards have been dealt. The hands do not have to be even. Without looking at the cards, each player squares up their hand into a neat hand.

Gameplay

Each player lifts one card at a time from their pile, placing it face-up at the center of the table. When a jack is played to the center, the fun begins. The first player to slap their hand on the jack takes it, together with all of the cards that are beneath it. The player who wins these cards turns them face-down, places them under the pile, and shuffles to form a new, larger one.

If both players slap at a jack at the same time, it’s the player whose hand is directly on top of the jack that wins the pile. Should a player make a mistake and slap at a card that isn’t a jack, they must give ones of their cards, face-down, to the other player.

When a player has no more cards left, they remain in the game until the next jack is turned. They can slap at a pile, but if they fail to win it, they’re out.

 

3. War

Introduction

War, which is known as Battle in the UK, is a simple card game played by two players. Its objective is to win all of the cards in the deck.

Cards

War is played with a standard 52-card deck.

Dealing

The deck is divided equally between both players, so they receive 26 cards each. The cards are dealt one at a time, face-down. Any player can deal first. Each player places their stack of cards face-down in front of them.

Gameplay

Each player turns up a card at the same time, and the player with the higher-ranking card wins both and puts them at the bottom of their stack.

If the turned-up cards are the same rank, it is War. Each player turns up one card face-down and one card face-up. The player with the higher cards win both piles (six cards in total). If the turned-up cards happen to be of the same rank once again, each player places another card face-down and turns another face-up. The player with the high-ranking card takes all cards, and so on.

 

4. Go Fish

Introduction

Go Fish is a card game that’s usually played by two players, but it can be played by up to five. What’s more is that it’s a short game that can be finished in between five and 15 minutes.

Cards

Go Fish is played with a standard 52-card deck of cards. Some of the cards are dealt, whereas the rest form the stock pile. The cards rank from ace (high) to two (low). The card’s suits are not important – only the card numbers are relevant, such as having two threes, two 10s, and so on.

Dealing

One card is dealt to each player, face-up. The player who is dealt the lowest card is the dealer. The dealer shuffles the cards, and the other player cuts them, although it’s the dealer who actually completes the cut.

The dealer deals the cards one at a time, face-down. Each player receives seven cards, with the remainder of the pack being placed face-down on the table to form the stock.

Gameplay

The player who did not deal likes directly at the dealing player and says, for instance, “give me your kings”. Whichever player is calling out usually address the other player by name, and specifies the rank of card they want, from ace down to two. This is called “fishing”. The player calling out the other must have one card of the rank that they’re asking the other player for.

When this occurs, the player who’s being addressed must hand over all the cards of the requested rank. If they don’t have any, they say: “Go fish!”, and the player who made the request draws the top card of the stock, placing it in their hand.

If a player receives one or more cards of the rank they asked for, they’re entitled to ask their opponent for another card. The player can ask for a card of the same rank, or a different one. As long as the player succeeds in getting cards (or “making a catch”), their turn continues.

A player must reveal the card they “caught” to verify the catch. Should they get four of a kind, the player shows all four cards, places them on the table face-up, and plays again. If the player goes fishing without making a catch, the turn passes to the other player.

The game ends when a player wins all 13 of a kind. The winner is the player with the most sets of a kind. If a player is left without cards during the game, they may draw from the stock pile and ask for cards from the drawn card’s rank. If there are no cards left in the stock pile, they’re out of the game.

 

5. Kings Corner

Introduction

Kings Corner is a card game that involves players trying to get rid of their cards by playing them in a solitaire-like layout of eight piles built of alternate red and black cards in descending order.

Cards

This game is played with a standard 52-card deck, however the Jokers are not used. The Aces are the low cards.

Dealing

Seven cards are dealt to each player, and the remaining cards are placed in a pile in the middle of the table. The four top cards are turned over, placing one on each of the four sides of the deck. These are the foundation lies. In other words, the cards on the table should make the shape of a cross.

Gameplay

The player who did not deal begins by drawing one card from the stock pile in the center. The player can make as many valid plays as possible during their turn, with the aim getting rid of as many cards as they can from their hand. When they can no longer make a valid play, it’s the other player’s turn.

Valid plays include placing a card, or a sequence of card, on a foundation pile in the cross (as mentioned in the Dealing section). To play cards on a foundation pile, the played card must be immediately below the foundation card in rank, and of the opposite color. A sequence of cards can also be played, but all the cards in said sequence must obey the lower rank and opposite color rules.

A “King in the corner” can also be played in the corner spaces created by the cross. Once a King is played, players can use the new pile just as they would any other foundation pile.

An entire foundation pile can also be moved onto another pile, but only if the bottom card of the recipient pile and the top card of the moving pile creates a valid sequence. Last but not least, any card or sequence can be played on a vacated foundation pile.

The first player to lay off all their cards is the winner.

 

Try our version of Gin Rummy – Gin Rummy Super!

Our awesome version of Gin Rummy, Gin Rummy Super, is available on both iOS and Android. Be sure to try it today!

 

~ Download and Play Gin Rummy Super for FREE~

 

 ~ Zarzilla proudly makes social mobile games for Android and iOS devices ~

 

 

The Psychology Behind the Most Successful Card Players

The world’s most successful card players didn’t get to where they are purely by chance. In addition to their obvious skill at their card game of choice, these elite players share a number of common traits that have led them to fame, riches and respect. Let’s take a closer look at the psychology behind the most successful card players:

1. Mental Toughness

To be a success at any card game, particularly the more complex ones, you have to have a certain amount of mental toughness to be able to outmanoeuvre your opponents. Such toughness is also handy if you happen to go on a bad run of form that you need to turn around. Any professional playing career is actually just a series of upswings and downswings, and having a certain amount of mental toughness allows the best players to cope with the ups and downs they will inevitably go through.

2. They’re Always the Favorites

Psychology in the context of card games is very much influenced by collective thoughts and feelings. Games are often lost or won on the basis of collective mistakes that are made by participating players. In a card game, it’s inevitable that one or two players will stand out above the rest due to their perceived higher skill level. This perception can put the supposedly weaker or less skilled players on the back foot before a game even starts, and the most successful card players take full advantage of how others perceive them.

3. Knowing When not to Play

The most successful card players make it a point to ensure they’re fighting mentally fit before they get themselves involved in any kind of game. Fatigue is a card player’s worst enemy – when they’re not able to mentally focus, completely, playing their best game is next to impossible. In addition, a lack of focus also results in players struggling to assess table dynamics correctly, which in turn will inevitably lead to losses. If a successful card player feels they’re in such a mental state, they are highly likely to just sit out games for a while until they feel they’re ready to go again.

4. Having a Balanced Life

Although card games play a big part in the most successful players’ lives, these games are not the be-all and end-all of them. These players all know that card games are merely a means to an end (if being played on a professional basis). They play their favorite card game for a living, as opposed to living to play their favorite card game.

This isn’t to say that passion isn’t important – it’s crucial, but the best card players don’t base the entirety of their self-worth on the skills they have at the playing table. They know that there will be both good times and bad times, and that it’s vital to have other aspects of life that bring them joy and fulfilment. 

5. Being Studious

Analysis of previous form is also a crucial part of becoming a successful card player. The best in the world go back and analyze their games and form in minute detail to see where they can improve. They are constantly thinking of new ways to beat their opponents, and take the time and invest money in their game (coaching, for example) to ensure they’re playing at their very best. In fact, such players are known to actively encourage a second pair of eyes to take a closer look at their game from time to time to make sure that they haven’t missed anything.

6. A Genuine Love for Their Favorite Game

A hunger to play and win is a hallmark of the most successful card players. It has to be there every single time they play. That doesn’t mean that they love the grind of their playing careers, but they never sit down at a table with hatred or dread. With that being said, it’s inevitable for even the best players to suffer burnout from time to time, and that’s where the importance of having a balanced life comes into play.

7. Apply Your New Knowledge to Becoming a Gin Rummy Super Ace!

Here at Zarzilla Games, we love a good card game just as much as anyone! That’s why we created Gin Rummy Super, bringing the excitement of gin rummy to your very own smartphone! Why don’t you try keeping what you’ve just learned in mind and applying it to your Gin Rummy Super Game? Wishing you the very best of luck!

The 5 Best Card Games for a Girls’ Night In

With summer coming to a close for another year, now is the perfect time to dust off your pack of cards and invite your favorite girl friends over for a night in. Let’s take a look at some of the best card games for a girls’ night in:

 

1. Black Jack (British game)

Introduction

Black Jack, as opposed to Blackjack (where you’re supposed to get as close to 21 as possible), is a great game for a night in. The aim of the game is to shed all cards before any of the other players do.

Cards

Blackjack is played with a standard 52-card deck.

The action cards are the following:

Two: Next player picks up two cards, unless they can play a Two themselves, which would then result in the next player

Eight: Next player misses their turn

Black Jack: Next player has to pick up five cards. A second Black Jack sees the next player pick up ten cards.

Red Jack: Cancels out a Black Jack

Queen: You can follow with a card of any suit

King: Reverses the order of play

Dealing

Each player gets seven cards. The remaining cards from the deck are placed face-down in a pile, except for the top card, which is placed face-up and used as a starter card.

Gameplay

The first player lays a card on the starter card, and their card must match the starter card in either suit or rank. If matching suit or rank is not possible, the player takes a card from the stock pile. The player continues to lay down cards in sequence until they cannot go anymore, or until they lay an action card. To win, a player must call “last cards” when it’s possible for them to shed their last card on their next turn. If they forget, they have to draw another card.

 

2. Knockout Whist 

Introduction

This simple plain-trick game is often played as a children’s game, but there are several tactics that can be employed to make things interesting. In the UK, it’s called Knockout Whist or Trumps, whereas in North America, it’s known as Scrounge or Rat. The aim of the game is to be the last payer still “standing” at the end, with the object of each round being to win a majority of tricks.

Cards

Knockout Whist is played with a standard 52-card deck of cards, and the four suits are ranked from high to low. Up to seven players can play the game.

Dealing

One of the players deals, dealing seven cards to each player in a clockwise direction. The uppermost of the undealt cards is placed face-upwards and used to indicate the trump suit.

Gameplay

After the cards have been dealt, it’s the player to the dealer’s left that leads to the first trick. Ideally, the next player follows suit, but if they can’t, they can play any card. A trick is won by the highest trump card in it, otherwise by the highest card of the suit led. The winner of a trick leads to the next trick.

When all cards are played, players without any tricks won are eliminated. The player who wins the most tricks picks the trump suit for the next hand. If two people have the same amount of tricks, the cards should be cut to decide. The number of dealt cards goes down by one during each hand until only one player – the winner – remains.

 

3. Oh Hell! 

Introduction

Oh Hell, which is also called referred to as Oh Pshaw, Oh Well, Blackout or Blob, is a trick-taking game in which the goal is for a player to bid the exact number of tricks that they believe they will make. If they happen to take more or fewer tricks than they bid, then that counts as a loss. 

Cards

Oh Hell is played with a standard 52-card deck of cards. The Aces are the high cards.

Dealing

The game is played with between three and seven players, and depending on the number of players, the amount of cards dealt out to each changes. If there are three to five players taking part in the game, 10 cards each are dealt. If there are six players, eight cards each are dealt. If there are seven players, seven cards each are dealt.

Gameplay

Each successive hand is played with one fewer card. After a hand has been dealt, the next card is turned up, and the suit it is from becomes the trump suit. At this point, each player bids for the number of tricks they think they can win. The player to the left of the dealer starts player. Each player must follow the suit led if possible. If not, they can play another card, including the trump card.

Unless ruffed (when a player leads a suit that the other players don’t have and highest trump wins), the highest card of the led suit wins the trick. The player who wins the exact number of tricks bid scores 10, plus the number of tricks bid.

 

4. Palace

Introduction

Palace, which is also known as Castle or Shed (and another rude name which we won’t mention here), is a card game which involves shedding cards to win. It is a fast-paced game, so you can play multiple hands in a single sitting.

Cards

A standard 52-card deck is used to play Palace, with the Aces being the high cards.

Dealing

Each player receives nine cards. Three of these are dealt face-down and are unseen, three are placed face-up and the remaining three card become a player’s hand.

Gameplay

The first person to lay a three, or the next lowest available card, begins the game. The other players lay cards of equal or higher value than the one that sits atop the discard pile. Cards of the same value can be played together. Four cards of the same suit clears the discard pile, as does playing 10s. Twos can be played at any time and be followed by any card.

If a player is unable to play due to the cards they hold, they must pick up the cards in the discard pile. As the game goes on, players have to draw from the stock to maintain a hand of at least three cards. When the stock is depleted, players can play their face-up cards, followed by their face-down cards. The first player to get rid of their cards is the winner. The last player with cards in their possession is the loser.

 

5. Gin Rummy 

Introduction

Part of the big family of Rummy card games, Gin Rummy can trace its origins back to 1909, when it was invented by a father-and-son duo living in New York City. It became a hugely popular throughout the Roaring Twenties, before declining in the 1930s and having a resurgence in 1940s Hollywood.

Cards

Gin Rummy is played with a French deck of 52 cards. The cards are ranked as follows: King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace.

In terms of their points value in the game, an Ace is worth 1 point, the numbered cards have their nominal values, and face cards are worth 10 points each.

Also keep in mind that an Ace can only be melded with a 2 card.

Dealing

Players receive 10 cards each, with the rest forming the stock that is used for players to take cards and discard them. One card of the deck is turned face-up and placed close to the stock. When a player takes a card from the pile, they can get rid of one of the cards they hold.

Gameplay

The main objective of the game is to combine card sets from the suit, or the same rank. Players attempt to meld as many cards as possible.

 

Try our version of Gin Rummy – Gin Rummy Super!

Our awesome version of Gin Rummy, Gin Rummy Super, is available on both iOS and Android. Be sure to try it today!

 

~ Download and Play Gin Rummy Super for FREE~

 

 ~ Zarzilla proudly makes social mobile games for Android and iOS devices ~

Testimonials:
Eddie

I am a huge fan of video poker. The Zarzilla Jacks or Better is definitely the best version of the fame available on mobile!

Naomi

 I love the emojis in the President Game. It adds a hilarious element to the game and makes it so much more social

Danielle

Used to sit on the sidelines and watch my BF and his friends play poker for hours. I started playing Zarzilla Jacks or Better, which honed my skills. Now I beat them!

Sarah

 OMG I love playing President! The game is so fun and Zarzilla did a great job with the game itself! Looking forward to more games from them!