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Games:

Who We Are

Zarzilla games formed in 2018 with a single goal in mind – To make TODAY as fun as possible. Our team of stars are fuelled by a single purpose to connect players from all over the world through our fun, social, and ground-breaking mobile games! All day long we bathe in the sunny rays of Malta and transfer our happiness into the pleasure of thousands of mobile gamers across this great globe.

We continue to strive towards revolutionising how you play social card games. As pioneers of the social casino card game industry, we implement social elements into everything we touch - ensuring our community can connect on levels like no other.

Nobody can possibly imagine what we’ll come up with next because we don’t think we’ll ever stop innovating!?

Zarzilla

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The social element of our games is what turns the fun into delight. Share the experience with others.
The most enjoyable products are built by small teams in which every single member is passionate about what they do.
We create fun that will last for years. We build games that will LIVE on your homescreen
Sometimes you just need a break. Play for 10 minutes, play for an hour. We’re always there for your enjoyment.
Fresh news
The 5 Best Card Games for a Girls’ Night In

With summer coming to a close for another year, now is the perfect time to dust off your pack of cards and invite your favorite girl friends over for a night in. Let’s take a look at some of the best card games for a girls’ night in:

 

1. Black Jack (British game)

Introduction

Black Jack, as opposed to Blackjack (where you’re supposed to get as close to 21 as possible), is a great game for a night in. The aim of the game is to shed all cards before any of the other players do.

Cards

Blackjack is played with a standard 52-card deck.

The action cards are the following:

Two: Next player picks up two cards, unless they can play a Two themselves, which would then result in the next player

Eight: Next player misses their turn

Black Jack: Next player has to pick up five cards. A second Black Jack sees the next player pick up ten cards.

Red Jack: Cancels out a Black Jack

Queen: You can follow with a card of any suit

King: Reverses the order of play

Dealing

Each player gets seven cards. The remaining cards from the deck are placed face-down in a pile, except for the top card, which is placed face-up and used as a starter card.

Gameplay

The first player lays a card on the starter card, and their card must match the starter card in either suit or rank. If matching suit or rank is not possible, the player takes a card from the stock pile. The player continues to lay down cards in sequence until they cannot go anymore, or until they lay an action card. To win, a player must call “last cards” when it’s possible for them to shed their last card on their next turn. If they forget, they have to draw another card.

 

2. Knockout Whist 

Introduction

This simple plain-trick game is often played as a children’s game, but there are several tactics that can be employed to make things interesting. In the UK, it’s called Knockout Whist or Trumps, whereas in North America, it’s known as Scrounge or Rat. The aim of the game is to be the last payer still “standing” at the end, with the object of each round being to win a majority of tricks.

Cards

Knockout Whist is played with a standard 52-card deck of cards, and the four suits are ranked from high to low. Up to seven players can play the game.

Dealing

One of the players deals, dealing seven cards to each player in a clockwise direction. The uppermost of the undealt cards is placed face-upwards and used to indicate the trump suit.

Gameplay

After the cards have been dealt, it’s the player to the dealer’s left that leads to the first trick. Ideally, the next player follows suit, but if they can’t, they can play any card. A trick is won by the highest trump card in it, otherwise by the highest card of the suit led. The winner of a trick leads to the next trick.

When all cards are played, players without any tricks won are eliminated. The player who wins the most tricks picks the trump suit for the next hand. If two people have the same amount of tricks, the cards should be cut to decide. The number of dealt cards goes down by one during each hand until only one player – the winner – remains.

 

3. Oh Hell! 

Introduction

Oh Hell, which is also called referred to as Oh Pshaw, Oh Well, Blackout or Blob, is a trick-taking game in which the goal is for a player to bid the exact number of tricks that they believe they will make. If they happen to take more or fewer tricks than they bid, then that counts as a loss. 

Cards

Oh Hell is played with a standard 52-card deck of cards. The Aces are the high cards.

Dealing

The game is played with between three and seven players, and depending on the number of players, the amount of cards dealt out to each changes. If there are three to five players taking part in the game, 10 cards each are dealt. If there are six players, eight cards each are dealt. If there are seven players, seven cards each are dealt.

Gameplay

Each successive hand is played with one fewer card. After a hand has been dealt, the next card is turned up, and the suit it is from becomes the trump suit. At this point, each player bids for the number of tricks they think they can win. The player to the left of the dealer starts player. Each player must follow the suit led if possible. If not, they can play another card, including the trump card.

Unless ruffed (when a player leads a suit that the other players don’t have and highest trump wins), the highest card of the led suit wins the trick. The player who wins the exact number of tricks bid scores 10, plus the number of tricks bid.

 

4. Palace

Introduction

Palace, which is also known as Castle or Shed (and another rude name which we won’t mention here), is a card game which involves shedding cards to win. It is a fast-paced game, so you can play multiple hands in a single sitting.

Cards

A standard 52-card deck is used to play Palace, with the Aces being the high cards.

Dealing

Each player receives nine cards. Three of these are dealt face-down and are unseen, three are placed face-up and the remaining three card become a player’s hand.

Gameplay

The first person to lay a three, or the next lowest available card, begins the game. The other players lay cards of equal or higher value than the one that sits atop the discard pile. Cards of the same value can be played together. Four cards of the same suit clears the discard pile, as does playing 10s. Twos can be played at any time and be followed by any card.

If a player is unable to play due to the cards they hold, they must pick up the cards in the discard pile. As the game goes on, players have to draw from the stock to maintain a hand of at least three cards. When the stock is depleted, players can play their face-up cards, followed by their face-down cards. The first player to get rid of their cards is the winner. The last player with cards in their possession is the loser.

 

5. Gin Rummy 

Introduction

Part of the big family of Rummy card games, Gin Rummy can trace its origins back to 1909, when it was invented by a father-and-son duo living in New York City. It became a hugely popular throughout the Roaring Twenties, before declining in the 1930s and having a resurgence in 1940s Hollywood.

Cards

Gin Rummy is played with a French deck of 52 cards. The cards are ranked as follows: King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace.

In terms of their points value in the game, an Ace is worth 1 point, the numbered cards have their nominal values, and face cards are worth 10 points each.

Also keep in mind that an Ace can only be melded with a 2 card.

Dealing

Players receive 10 cards each, with the rest forming the stock that is used for players to take cards and discard them. One card of the deck is turned face-up and placed close to the stock. When a player takes a card from the pile, they can get rid of one of the cards they hold.

Gameplay

The main objective of the game is to combine card sets from the suit, or the same rank. Players attempt to meld as many cards as possible.

 

Try our version of Gin Rummy – Gin Rummy Super!

Our awesome version of Gin Rummy, Gin Rummy Super, is available on both iOS and Android. Be sure to try it today!

 

~ Download and Play Gin Rummy Super for FREE~

 

 ~ Zarzilla proudly makes social mobile games for Android and iOS devices ~

Gin Rummy History: The Bakers to Gin Rummy Super

The beloved card game, gin rummy, is 112 years old this year. It was invented in the United States by Elwood Thomas Baker and Charles Graham Baker, a father-and-son duo from Indiana. After inventing gin rummy, Charles Baker went on to become a screenwriter and director during the Golden Age of Hollywood, with well over 30 movie credits in his name. All in a lifetime’s work for some!

According to the magician and writer, John Scarne, gin rummy evolved from 19th-century whiskey poker, and was created with the intention of being faster than standard rummy, yet let spontaneous than knock rummy.

Back to the Roots

To really understand where gin rummy came from, however, you have to look to the Orient. The rummy principle of drawing and discarding in order to meld later is common in Chinese card games from the 18th and 19th century. In fact, this principle is the essence of mah-jong, the Chinese card game that’s popular all over the world.

It was a relative of mah-jong, called kun p’ai, that inspired a certain W.H. Wilkinson to persuade Messrs Goodall of the UK to publish a Western adaptation of it called Khanhoo. A similar game, called Kon Khin, or Conquian to give it the name Hispanics used to refer to it, emerged in the southwestern United States just prior to the turn of the 20th century after being brought over by Chinese immigrants. Due to their similarities, Conquian is thought to be the definitive forerunner of gin rummy.

Into the Roaring Twenties 

During the 1920s, the nightlife in New York was in full flow. Every lounge, saloon, hotel parlor and speakeasy had a game of gin rummy on the go. It can be said that the 1920s marked the first heyday for gin rummy. After the Wall Street Crash of 1929, gin rummy went quiet for the better part of a decade until its re-emergence in the 1940s.

What’s even more interesting is that gin rummy was actually called gin poker during the Great Depression. Confusingly, this actually had nothing whatsoever to do with the card game of poker, but is believed to have its roots in the socioeconomic conditions that existed during that time.

The effects of the Great Depression meant that people in general had less money to spend on going out and enjoying themselves, and that’s why they had to rediscover the art of amusing themselves at home once again. Gin rummy is much simpler to learn that contract bridge, which was a card game at that was popular at the time, and more suited to a family environment than poker.

Gin Rummy Takes Hollywood

Gin rummy became very fashionable at the turn of the 1940s, with the who’s-who of Hollywood and Broadway being known to enjoy a game or two. Screen siren Ingrid Bergman, for example, was known to play gin rummy on the set of the classic movie, Casablanca.

Two features in particular made the game popular with actors. The first was that gin rummy is very fast to play, but could be paused at a moment’s notice, only for it to continue being played once the participants were free to do so again. The second was the introduction of an ingenious scoring device, whereby players could (in effect) play three games at the same time.

Gin rummy’s association with Hollywood and Broadway made the game explode in popularity, especially in the United States, where it seemed like everyone was playing it. The game’s popularity has endured to this day, however there was another great transformation it went through…

The Emergence of Card Games in the Personal Computer Age

The early 1980s heralded the start of the personal computer age, and it wasn’t long before card games were digitized and made accessible to all virtually. Although personal computers are more associated with solitary card games such as Solitaire, other card games such as gin rummy weren’t long to emerge in a digitized format.

Into the 2000s: The App Age

Although Nokia is credited with creating the first-ever app back in 1997 when it installed the game Snake on one of its mobile phone models, apps as we know them today emerged in 2007, when Apple launched its now ubiquitous App Store. As such, there wasn’t really a “first” app in the modern era, because the App Store was launched with 500 apps at once. Mobile card games have been emerging ever since that time.

2021: Gin Rummy Super is Here!

We’re now well into the third decade of the 21st century, and here at Zarzilla Games, we’ve produced our own amazing take on the beloved gin rummy card game – Gin Rummy Super! Not only is it ridiculously colorful and fun, but it also allows two players to compete and match exclusive suits and sets of three to develop the best hands. Compete against your friend, or rank yourself against the rest of the world!

Along your Gin Rummy Super journey, you’ll earn rewards, complete challenging levels and climb the global leaderboard! Why don’t you try Gin Rummy Super today? It’s absolutely free and will provide you with endless hours of fun. Good luck!

The 5 Best Card Games for Two

There are many awesome card games out there, but when there’s just two of you playing, some are simply better than others! Let’s take a look at the 5 best card games for two:

 

1. Tute Card Game 

Tute is a card game that tends to be played in Spanish-speaking communities. Although the name of the game is actually Italian, it originated in Spain. Either two or four players can play.

 

Cards

You’ll need a 40-card Spanish deck to play this game. The cards are valued as follows:

 

Ace – 11 points

Three – 10 points

King – 4 points

Horse – 3 points

Jack – 2 points

Cards from 7 to 2 – 0 points

Combine King and Horse from same suit – 20 points

Have all kings OR all horses – You win the round

 

Dealing

Each player receives eight cards, whereas the remaining cards are placed face-down on the playing table. The players then take cards from the deck in turn.

 

Gameplay

A pre-defined number of rounds is set prior to the game starting. The winner is the one who wins the most rounds. Each round is set to finish after a specific number of points, which is usually set at 50, 60 or 100.

The aim of the game is to win more points, consecutive rounds and ultimately to win the game overall.

When two players are playing, the players draw a card from the deck after each trick. When there are cards left in the deck, you can take any card you like. When there aren’t, players are obliged to follow the suit.

 

2. Spades Card Game 

Spades is one of the most admired card games of all time. Although it’s usually played by two partnerships, it’s fine for two players to play as well. This card game is a descendant of the Whist family of card games (we’ll look at Whist later).

 

Cards

Spades is played with a standard 52-card deck, with the cards valued from highest to lowest:

Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2.

 

Dealing

The deck is shuffled – there isn’t actually any deal in two-player spades. The first player draws the top card from the deck and decides whether they want to keep it. If they do, they put the second card they draw face-down in a discard pile. After that, they draw and keep the second card they pick up.

The second player then does exactly the same thing with the next two cards in the draw pile. This process continues alternating between the two players until the cards from the entire deck have been collected. Each player should end up with 13 cards in their hand, with the remaining 26 cards set aside.

 

Gameplay

The second layer goes first. They may not start with a spade card unless their hand happens to include only spade cards. Unless they have no other option, they can’t lead with a spade until the suit is “broken”. A spade is broken when a player cannot follow suit and chooses to play a spade. Spades are also broken if a player has no other option and leads with spades.

The two players then alternate turns, and each player must follow suit (play the same suit that was led) if possible. The player who plays the highest rank of the suit wins the trick – that is, unless a spade is played. In that case, the person who plays the highest rank of spades wins the trick.

The winning player should set the trick in front of them, so it’s easy to tell how many tricks each player has won. Each trick won by a player is valued at 10 points if they meet their bid. Tricks won above the bid are worth 1 point each. If a player does not meet their bid, they lose 10 points for each trick. The first player to 500 points is the winner. If both players reach 500 in the same hand, the player with the higher score wins.

 

 

3. Blackjack Card Game

It’s crucial to start with a distinction here – Black Jack, which is played in the UK, is similar to Crazy Eights, but different to Blackjack, which is also known as 21, and will be discussed here. Blackjack is the world’s most popular card game, bar poker, with a simple aim of getting as close to the number 21 without going over it.

 

Cards

A standard 52-card deck is used in blackjack, but if you head to a casino, it’s quite common for six decks to be shuffled together for a total of 312 cards.

All numbered cards have their nominal value in the game, whereas face cards (Jack, Queen, King) are valued at 10. The value of an Ace is determined by a player, and can be either 1 or 11.

 

Dealing

The cards are shuffled by a player, then the pile is cut. One card is given face-up to each player, and one is put down face-up in a separate pile. Another round of cards is then dealt amongst the players, with a second card being placed face-down. This process continues, as explained below.

 

Gameplay

The first player begins and chooses whether to stand (not obtain another card) or hit (obtain another card to get closer to a count of 21, or hit 21 exactly). This means that players can keep their originally-dealt cards, or ask for extra cards one at a time until they decide to stand, or go bust (obtain a total over 21). In the event of a bust, the player loses.

A soft hand is the combination of an Ace with another card other than a ten-card, and that’s because an Ace can be counted as a one or 11. A player can choose to draw cards or not in this instance, depending on whether doing so would be a better strategy or not.

 

4. Whist Card Game 

Just to make things clear, we’re discussing the two-player version of Scandinavian Whist, which is also known as Norwegian Whist, here. This version differs quite a lot from German Whist, which is also a two-player card game. What makes Scandinavian Whist unique is that each player plays two cards to each trick.

 

Cards

Whist is played with a standard 52-card deck, with the cards ranked from high to low as they normally would be, namely Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2.

 

Dealing

The dealing player shuffles, whereas the non-dealing player cuts. Some 26 cards are dealt to each player one a time, starting with the dealer’s opponent and alternating. Eight cards are dealt to each player and placed face-down on the playing table in a 4x2 rectangle format. Next, a further eight cards are dealt to each player and placed face-up on top of the face-down cards. A further hand of 10 cards then follows. In other words, each player has 10 cards that only they can see (in hand), eight cards that they can’t see, and a further eight cards that they can see (in reality, both players can see them, as they are facing up).

 

Gameplay

Before getting into the mechanics of how to play whist, we need to talk about bidding. The non-dealing player bids “high” or “low”. If high, then you’ll be playing a high game of whist. This means that the dealing player has no say.  However, if the non-dealing player bids low, the dealer then gets to bid “high” or “low”. If both say low, it’s a low game.

The difference between a high and low game of whist is that winning tricks is the goal of a high game, whereas avoiding winning tricks is the goal of a low game. When the game is low, the non-dealing player leads to the first trick.

When the game is high, the first lead is by the player who did not bid high. In other words, the only time when the dealing player leads first is when the non-dealing player bids high. Each trick consists of four cards – two from each player.

A player plays a card from their hand, or one of the cards in their face-up layout. If a face-down card is uncovered when a card from the layout is played, it is immediately turned face-up, before any other cards are played by either player. Any card can be led, with the ensuing three cards ideally following the suit.

In other words, if the losing player has any cards of the same suit as the led card, either in the face-up or face-down position, they are obliged to play the card. The winning player is then obliged to play a second card, also following suit to the led card if possible. The other player then plays a second card, also following suit to the original lead card if possible.

The four-card trick is won by the highest card of the suit led, and the player who wins the tricks leads to the next.

 

5. Gin Rummy Card Game

Part of the big family of Rummy card games, Gin Rummy can trace its origins back to 1909, when it was invented by a father-and-son duo living in New York City. It became a hugely popular throughout the Roaring Twenties, before declining in the 1930s and having a resurgence in 1940s Hollywood.

 

Cards

Gin Rummy is played with a French deck of 52 cards. The cards are ranked as follows: King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace.

In terms of their points value in the game, an Ace is worth 1 point, the numbered cards have their nominal values, and face cards are worth 10 points each.

Also keep in mind that an Ace can only be melded with a 2 card.

 

Dealing

Players receive 10 cards each, with the rest forming the stock that is used for players to take cards and discard them. One card of the deck is turned face-up and placed close to the stock. When a player takes a card from the pile, they can get rid of one of the cards they hold.

 

Gameplay

The main objective of the game is to combine card sets from the suit, or the same rank. Players attempt to meld as many cards as possible.

 

BONUS - Try our version of Gin Rummy – Gin Rummy Super!

Our awesome version of Gin Rummy, Gin Rummy Super, is available on both iOS and Android. Be sure to try it today!

 

~ Download and Play Gin Rummy Super for FREE~

 

 ~ Zarzilla proudly makes social mobile games for Android and iOS devices ~

Testimonials:
Eddie

I am a huge fan of video poker. The Zarzilla Jacks or Better is definitely the best version of the fame available on mobile!

Naomi

 I love the emojis in the President Game. It adds a hilarious element to the game and makes it so much more social

Danielle

Used to sit on the sidelines and watch my BF and his friends play poker for hours. I started playing Zarzilla Jacks or Better, which honed my skills. Now I beat them!

Sarah

 OMG I love playing President! The game is so fun and Zarzilla did a great job with the game itself! Looking forward to more games from them!