Keep Going!

If you love poker, you’ll fall in love with Keep Going! Another Casinozilla exclusive, Keep Going lets players control their bets as they build a hand of 10's or better!


  • In this Zarzilla exclusive poker game, the objective is to have a hand with a pair of 10’s or better. For example a winning hand could be:

    10♦, 10♣ or 4♠, 4♦, 4♥ or 5♠, 6♥, 7♣, 8♥, 9♣.

    • First place your bets. Your bet will be 3 bets of equal amount. You can also place a 3-card bonus side bet.
    • The player will receive 3 cards and then the community card rounds will begin. After the deal you can make your first choice – Pull your first bet if you don’t like your chances on the initial deal or “Keep Going” for maximum rewards.
    • The first community card is revealed. If you have 10’s or better, “Keep Going” or Pull another bet to cut your losses
    • The Final community card is revealed. Collect your winnings if you have won and get ready to place your next bet.
    • The only hands that beat a pair of 10’s is a pair above 10 and a hand of 2 pairs or above such as straights, three of a kind or flushes.
    • Royal Flush: Five sequential cards of matching suit starting with 10 and ending with Ace. (10♣, J♣, Q♣, K♣, A♣)
    • Straight Flush:  Five sequential cards of similar suit up to 10. (e.g. 6♠, 7♠, 8♠, 9♠, 10♠).
    • Four of a Kind: Four cards of the same number. (e.g. 4♣, 4♥, 4♦, 4♠ or J♥, J♠, J♦, J♣)
    • Full House:  Three of a kind plus a pair. (e.g. 3♦, 3♣, 3♥, + K♥, K♣ or J♦, J♣, J♥ + 2♥, 2♠)
    • Flush: Five cards of the same suit. (e.g. 5♣, 10♣, 7♣, 2♣, 9♣ or 6♥, 8♥, Q♥, 2♥, J♥)
    • Straight: Refers to five cards in sequential order but not necessarily of the same suit. (e.g. 4♣, 5♥, 6♥, 7♦, 8♠)
    • Three of a Kind: Three cards of the same number. (e.g. 6♠, 6♥, 6♦ or K♦, K♥, K♣)
    • Two Pair: A combination of two different pairs. (e.g. 6♥,6♦ + 3♣,3♥ or 2♠, 2♥, + K♥, K♦)
    • 10’s or Better: A pair of 10’s or higher (K, Q, J. For example 10♥, 10♠ or Q♦, Q♣)
  • Normal Payouts


    Royal Flush

    1000 to 1

    Straight Flush 200 to 1
    Four of a Kind 50 to 1
    Full House 11 to 1
    Flush 8 to 1
    Straight 5 to 1
    Three of a Kind 3 to 1
    Two Pair 2 to 1
    10's or Better 1 to 1


    3 Card Bonus


    * Personal Cards Only
    Mini Royal 50 to 1
    Straight Flush 40 to 1
    Three of a Kind 30 to 1
    Straight 6 to 1
    Flush  4 to 1
    Pair 1 to 1


Gin Rummy

Taking the world by storm - Gin Rummy Super is the ultimate multiplayer rummy game. Remove your deadwood as fast as possible and go GIN for maximum points!

  • The objective of Gin Rummy is to form a hand made up of melds (sets of cards of the same rank or runs of cards of the same suit that are in sequence) and reach the agreed number of points before the opponent does.

    Example of a Set

    • 7♦, 7♣, 7♥ or K♠, K♣, K♥


    Example of a Run

    • 4♦, 5♦, 6♦  or J♥, Q♥, K♥ 
    • The game is for 2 players
    • Players can determine the score to play for (10, 30 or 50)
    • Each player is dealt 10 cards each
    • Each turn, take a card from either the discard pile in the centre or draw a fresh card from the stock pile. You must then discard one card from your hand.
    • Each player tries to create melds 
    • Gin is achieved when all 10 cards in a player’s hand fit into melds, a score of 25 is given + the opponent’s deadwood cards that do not fit into melds
    • Super Gin is achieved if the player draws a card and all 11 cards fit into melds, a score of 31 is given + the opponent’s deadwood cards that do not fit into melds
    • A player can end the round or ‘knock’ when their deadwood totals 10 or less. If you ‘knock’ you must accept the cost of that card against the player’s own deadwood cards. (For example your deadwood of 3 against your opponents’ deadwood of 18, your score will be 15)
    • Be mindful when you knock! If a player ‘knocks’ with more deadwood than an opponent then the opponent will 'undercut' them and receive 25 bonus points + the deadwood score. (For example if you knock with deadwood worth 8 and your opponent has deadwood worth 3, they will receive the score of 5 + the 25-bonus point for a total score of 30)
    • An additional jackpot amount is awarded to the player if they beat an opponent who has a total game score of 0.
    Amateur 10, 30, 50 500 1000 -
    Rookie 10, 30, 50 1,000 2000 -
    Novice 10, 30, 50 2,500 4,625 7.5%
    Expert 10, 30, 50 10,000 18,000 10%
    Pro 10, 30, 50 50,000 90,000 10%
    Champion 10, 30, 50 100,000 180,000 10%
    Exclusive 10, 30, 50 500,000 875,000 12.5%
    Card Shark 10, 30, 50 1,000,000 1,750,000 12.5%
    All Star 10, 30, 50 5,000,000 8,750,000 12.5%
    Elite 10, 30, 50 10,000,000 17,000,000 15%
    Master 10, 30, 50 50,000,000 85,000,000 15%
    Legend 10, 30, 50 100,000,000 170,000,000 15%

    *Duel between Friends - 10% Fee

  • Strategy Guide


    Gin Rummy Super is just so easy to play and you can pick up big wins right away. Gin is more than just a game of luck – there is skill and strategy involved!

    To make sure you have the best possible chance of winning, follow our Gin Rummy strategy guide:


    Watch Your Opponent

    It’s a bit like card counting really. You should be paying attention to what cards your opponent puts back and what cards they draw from the discard pile. If your opponent has discarded 3 Jacks, then you know you’ll never complete that set or perhaps the card that links together 2 runs has already been discarded.

    You can pay attention to how what cards your opponent is holding can affect your deck too. For example, if you pick up a 2 of Hearts to match with your 2 of Diamonds but are aware that your opponent has the 2 of Clubs, you know there is a good chance you may never complete that set – You’re opponent may even have both 2’s trying to make the very same set!

    Look to Discard Higher Value Cards

    We’re not playing straight Gin here, so often it can be advantageous to go for a quick, and low knock. That means you’ll want to have the lowest possible deadwood score. A single deadwood face card (K, Q, J) is worth 10 points already which means you’d need 9 cards to be in melds or runs.

    If you did knock with a single face card, it would be very risky if played late in the game since it’s the highest possible knock. Dump those high cards and face cards whilst hanging onto low numbers to increase the chances of nailing a quick-fire knock – You might get your opponent off guard with a huge deadwood score!

    Holding High Pairs

    This strategy is cheeky and works well if your opponent is following the above strategy. If you have some high pairs early (e.g. K, K, or 10, 10), hang onto them for a round or two since your opponent may dump their high cards in an attempt to lower their deadwood early. This can play into your favour and allow you to make some early high sets!

    Just don’t hang onto them for too long if the set isn’t happening, or else you run this risk of being knocked with some high deadwood.

    Knock Early

    As a previous couple of strategies have alluded to – it can be very advantageous to get a very quick knock. Knocking very early in the game is a great way to catch your opponent before they begin building sets and runs. The start of the game is when your opponent is most likely to have the highest deadwood score.

    Don’t Make Weak Knocks Late in the Game

    If you are going to knock late in the game, you really need to make sure your deadwood score is very low – preferably less than 5. Knocking with 10 points is like an invitation to be undercut. The longer the game goes, the more likely your opponent has lowered their deadwood score. So if you feel that you absolutely must knock, make sure your score is as low as possible.

    Don’t Draw from the Discard Pile Unless It Completes a Run

    This strategy really depends on how focused your opponent is. Advantageously, the discard pile lets you see if the card will help your hand. However, it also means an observant opponent can witness what card you have picked up.

    For that reason, it is advised that you only pick up a card from the discard pile if it is actually going to complete a run or set. This is because your opponent can see what hand you are most likely trying to build and may hang onto a card to prevent you from developing the best hand.

Jacks or Better

Among the most popular of the video poker variations, Jacks or Better, is one of the most basic variations of video poker that you can play and thus super easy to learn! Jacks or Better is by far the most played version of the game worldwide. All you need is a Jacks or better in your hand to receive a payout.

  • The aim of Jacks or Better is simple – Build a 5-card hand containing a pair of Jacks or better! Examples of a winning hand could be: 

    J♥, J♦


    Q♥, Q♠


    4♦, 5♦, 6♦, 7♦, 8♦


    3♥, 3♠ + 8♥, 8♣.

  • The rules for Jacks or Better video poker are as simple as classic 'five-card draw' poker. Place a single bet and away we go!

    • After being dealt 5 cards, decide which to keep and which to discard. Press the cards that you wish to keep – the others will be discarded in the next deal.
    • The dealer will deal the last replacement cards. This final hand decides whether you win or lose. Did you get Jacks or Better?
    • The better the hand, the higher the payout, so it pays to know the value of your cards!
    • Royal Flush: Five sequential cards of matching suit starting with 10 and ending with Ace. (10♦, J♦, Q♦, K♦, A♦)
    • Straight Flush:  Five sequential cards of similar suit up to 10. (e.g. 6♠, 7♠, 8♠, 9♠, 10♠).
    • Four of a Kind: Four cards of the same number. (e.g. 6♦, 6♣, 6♠, 6♥ or K♥, K♣, K♠, K♦)
    • Full House:  Three of a kind plus a pair. (e.g. 2♦, 2♣, 2♥, + K♥, K♦ or J♦, J♣, J♥ + 3♦, 3♣)
    • Flush: Five cards of the same suit. (e.g. 5♥, 3♥, 7♥, K♥, 9♥  or 2♠, 8♠, 3♠, 10♠, J♠)
    • Straight: Refers to five cards in sequential order but not necessarily of the same suit. (e.g. 5♥, 6♦, 7♥, 8♣, 9♠)
    • Three of a Kind: Three cards of the same number. (e.g. 6♠, 6♣, 6♥ or Q♦, Q♥, Q♣)
    • Two Pair: A combination of two different pairs. (e.g. 6♥,6♣ + 4♣,4♠ or 2♣, 2♦, + Q♥, Q♦)
    • Jacks or better: A pair of Jacks or higher (K or Q. E.g. J♥, J♦ or K♥, K♣)
  • We love to see big winners at Zarzilla so here are some common strategies for winning Jacks or Better…

    • Discard the fifth card when you have four cards to a Royal Flush, even if that card gives the player a Pair or a Flush.
    • Keep a High Pair, a Straight, and Four to a Flush whenever you have two cards to a Royal Flush.
    • Do not break up a made Flush or a Straight unless when you need only one card to make a Royal Flush.
    • Always keep a High Pair over Four to a Flush and Four to a Straight.
    • Do not break up a Full House, Three of a Kind, Four of a Kind, or Two Pair.
    • Keep a High Pair unless you have four cards to a Straight Flush or four cards to a Royal Flush.
    • Keep a Low Pair over three cards to a Straight Flush or four cards to a Straight.
    • If not dealt any of the above hands, basic strategy will advise discarding all cards and draw five new cards.
  • Payouts


    * Casinozilla
    HANDS $10 $100 $1K $10K $100K
    Jacks or Better $10 $100 $1K $10K $100K
    Two Pair $20 $200 $2K $20k $200K
    Three of a Kind $30 $300 $3K $30K $300K
    Straight $40 $400 $4K $40K $400K
    Flush $60 $600 $6K $60K $600K
    Full House $90 $900 $9K $90K $900K
    Four of a Kind $250 $2.5K $25K $250K $2.5M
    Straight Flush $500 $5K $50K $500K $5M
    Royal Flush $5K $50K $500K $5M $50M